This is the evolution of Adalia concept throughout EnGarde! production.
As the main character, I knew the design will evolve a lot, and it was important to take breaks, and work on the other characters alongside.
Making 3D roughs to put into the engine really helps to iterate quickly to find the right design, but also to better define the artistic direction.
To check the 3D model: https://www.artstation.com/artwork/xDx914